Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho [Mike Mearls] on *FREE* shipping on qualifying offers. An Adventure for First Level. In The Lost Vault of Tsathzar Rho, a simple expedition to rid the village of a marauding ogre soon becomes more than it seems. A mysterious. The Lost Vault of Tsathzar Rho has 6 ratings and 1 review. Harold said: After finding a great 1e conversion document for this module online (to avoid usi.
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Return to Book Page. Iranica added it Aug 13, Dunx added it May 12, My players are going to love this.
On the other hand, if you can take or leave tsatuzar then obviously something billed as a “Dungeon Crawl Classic” is not for you. Until I playtest it, I do not know if this feature of the adventure is a positive or a negative.
HLF marked it as to-read Oct 08, pf However, while some suggestions on how to run this are concisely outlined, I would have liked to have seen more concrete examples on how to handle this. Thanks for telling us about the problem. Refresh and try again. We will not remove any content for bad language alone, or being critical of a particular book.
Take time tsathzzar read over the hallucination section carefully, and prepare some cards with pre-set hallucinations so you can hand them out on a moment’s notice when you decide to spring one on your group.
Doing this in advance should save you some time writing all this out at the game table. The only content we will consider removing is spam, slanderous attacks on other members, or extremely offensive content eg. The only real conflict among inhabitants occurs between the undead and the kobolds, and it is unlikely that the PCs will be able to capitalize on this. Posted By Morrus Friday, 28th December, Wonderfully sinister Lovecraftian scenario that a 1st level group will definitely find challenging but not overwhelmingly so if they keep their heads screwed on tight Ted marked it as to-read Aug 05, Robin Edman rated it it was ok Apr 16, I would anticipate that it would take sessions to run it in its entirety, with characters advancing from first to third level in the process.
Keith rated it it was amazing Sep 08, Peat marked it as to-read Dec 08, Well, those days are back.
The Lost Vault of Tsathzar Rho (Dungeon Crawl Classics #2)
In The Lost Vault of Tsathzar Rho, a simple expedition to rid the village of a marauding ogre soon becomes more than it seems.
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Include it as part of a larger campaign setting, which gives the players a chance to go do other things if they get tired of kobolds. Kelly marked it as to-read Oct 18, Errors The following errors occurred with your submission.
Wonderfully sinister Lovecraftian scenario that a 1st level group will definitely find challenging but not overwhelmingly so if they keep the After finding a great 1e conversion document for this module online to avoid using all the sloppy 3. Compare this with Siege of Durgam’s Follyanother Mike Mearls adventure, where the heart of the adventure consisted of a fort filled with ogres that the PCs could take on any way they wanted.
Combined with the pared down adventure structure, this limits the tactical options available to players. This dungeon complex is tainted by the influence of the Outer Gods, and inhabitants of connecting caves a tribe of kobolds have been slowly corrupted by the otherplanar influence. After finding a great 1e conversion document for this module online to avoid using all the sloppy 3.
The Lost Vault of Tsathzar Rho by Michael Mearls
Two areas have numbers left off of them areas 19 and 27 on the level 2 map ; and no key, compass oof, or scale is given, though the maps are gridded. Just a moment while we sign you in to your Goodreads account.
Tuesday, 15th May, The interior illustrations are no works of art, but they are decent, mirror areas described in the text very well, and are evocative of First Edition. Search for a book to add a reference. Vaut world-neutral, stand-alone adventure is completely new, not a reprint. Never have kobolds been used more effectively!